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Description:

The Passive Event System allows you to create entire multi-layered events or simulations without ever having to touch a line of code, fully automated. The modular NODAL system allows you to link complex logic and triggers to the extent you were making a map, all self contained within the event. Schedule events for date and time, trigger them manually, or have them randomly start. Combat Simulation System integrated!

This Product is in Active Development. Features will be continually added and visuals may be subject to change.

Price: $100

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Package Contents

  • Create complex scripted events with our intuitive node-based system
  • Create events fully in game; you never have to write a line of code.
  • Run events without needing an admin or gamemaster on your server.
  • Maximum control; just because you don’t need admins doesn't mean you don’t want control. Full suite of administrator tools allows you to see all events currently running and their current stages, you can even manually advance events should you choose.
  • Events can be share easily. System allows for easy exporting and importing events to Pastebin.
  • You can start events manually or randomly. Events can even be scheduled!
  • Combat simulation returns new and improved as an integral part of PES. All features of CSS return such as lobbies lives and loadouts return but are now powered by PES nodes.
  • Nodes allow for a range of possibilities from NPC spawns, to spawning full scenes of props to changing maps.
  • Modular node design allows you to create your custom nodes by quickly deriving functionality from our existing node library.